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THEY(取消开发的未发售第一人称科幻惊悚射击游戏;2009年)

页面于 15 Mar 2025 14:21Giselle-Asterion Giselle-Asterion 创建;

最近于 06 Oct 2025 11:22 前由Crusier1200Crusier1200编辑。

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Metropolis Software

“They”是一款被取消的生存悬疑恐怖第一人称射击游戏,由波兰电子游戏开发商Metropolis Software(都市软件/大都会软件)开发,目标平台为PC、Playstation 3和Xbox 360。Metropolis Software由Adrian Chmielarz和Grzegorz Miechowski于1992年创立。1997年,该工作室从安杰伊·萨普科夫斯基(Andrzej Sapkowski 1948- )手中获得了《巫师》的授权,但由于当时他们同时开发三款游戏,于2000年左右将授权转让给了CD Projekt1

关于该作

为“They”构思的最有趣的机制之一是其划时代的武器定制系统:你只有一件武器,但可以利用数百种不同的物品对其进行改装、升级和设计。《PC Action》杂志提到“超过250种大量的升级和设计部件”,包括贴纸和标志。正如在Destructoid上读到的:2

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”Weapon Customization"

“Throughout the game, weapon body-parts and plug-ins will frequently crop up for the collecting. Maybe they’ll be part of a boss’ arsenal, dropped when you kill it, or you might just find them lying around in the aftermath of a battle. However you get hold of them, they can be put together, Lego-style, and tweaked and tuned to make a gun to do whatever the player can think up.”

从整个游戏流程来说,玩家可以不断获得可收集的武器组件和插件。也许是boss场景的一部分,击败boss的掉落物,或者你也可以在激烈战斗后的一片狼藉中找到你想要的。就像是乐高积木一样(Lego-style)玩家可以随意组合武器组件,不断调试以满足玩家最癫狂的想象。

“Every variety of gunfire, from single-shot, to machine gun, to explosive, to laser, to pretty much anything else you can think of can be blended and combined with however many others you want, along with all kinds of special properties such as fire, ice, lighting, and God knows what else. On top of that, there are loads of little adaptations to be had in the way of reload speed, shot frequency, blast damage etc. You want a rapid-fire electro-shotgun with exploding shells? You’ve got it. Grenade launcher with freezing ammo and your choice of blast radius and trajectory? Why not?”

“从单发枪械、机枪、炸药、激光到几乎所有你能想到的枪械,你都可以随心所欲地进行混合和组合,还可以使用各种特殊属性,如火、冰、闪电,以及天知道还有什么其他属性。除此之外,在装弹速度、射击频率、爆炸伤害等方面还有大量的小规模改装。你想要一把带有爆炸弹的速射电磁霰弹枪?没问题。榴弹发射器带有冷冻弹药而且你可以选择爆炸半径和弹道?为什么不呢?

世界观

关于该作已知的一些世界观背景,GGMania对该作开发商的Q&A采访。3

Q: What kind of world is THEY set in, and does it have anything in common with our world? Are there any parallels between the events of THEY and events in our time?

A: Yes there will be parallels or even possible results based on current happenings, if you think of terrorism for example. The locations of the game will be very familiar to all players, as we are looking forward to let the main plot happen in well-known cities. Overall the world of THEY is not in a complete fictional future, as it is in a very close future (around 2012) - so things will not change so soon so dramatically. You will see known landmarks, buildings, streets, names etc. as it might be in the present - only here and there are elements, which will indicate a technical enhanced future.

问:THEY的世界背景是什么样的,与我们的世界有什么共同之处吗?THEY中的事件与我们这个时代的事件有相似之处吗?

答:是的,会有相似之处,甚至可能是基于当前发生的事件的结果,比如说恐怖主义。游戏的地点对于所有玩家来说都会非常熟悉,因为我们希望让主要情节发生在知名城市。总的来说,THEY中的世界并不完全是虚构的未来,因为它是在非常接近的未来(2012 年左右)—所以事情不会很快发生巨大的变化。您将看到已知的地标、建筑、街道、地名等,就像现实世界一样。只有在比如在游戏中特定场景的“这里和那里”,才会有一些元素预示着未来技术的提升。

开发细节

据波兰开发商 IMC/Metropolis 称,他们希望创造一个充满神秘和谜题的故事。在开发过程中,开发团队受到了《迷失》、《X 档案》甚至《英雄》等电视节目的启发。因此,你可以期待一路上会有很多曲折。很明显,IMC/Metropolis 在故事方面是小心翼翼的。4

Our first look at the game centred around a very small London square, ravaged by apparent warfare. It featured sandbags strewn as haphazard defences, derelict buildings damaged by countless fire fights and, of course, a red telephone box - evidentally now considered convenient shorthand for transatlantic recognition. Sadly no sign of double deckers, the queen, the Spice Girls or a hilarious joke about bad teeth as yet. Of course, this being the next generation and all, it's possible to some destroy buildings with a well placed grenade or two which, interestingly, is more than a simple aesthetic gimmick - laying waste to buildings uncovers shortcuts through levels and even secret power-ups. However, it's worth remembering that being hit by falling debris is seriously bad for your health so take precautions.

我们对这款游戏的第一印象是。该作演示围绕着伦敦的一个很小的广场,这个广场显然饱受战火摧残。广场上散落着沙袋作为杂乱无章的防御工事、被无数次火灾损坏的废弃建筑,当然,还有一个红色的电话亭。显然,伦敦红色电话亭现在被认为是关于英国刻板印象的速记。遗憾的是,这里还没有出现双层巴士、女王、辣妹组合或关于牙齿疾病的搞笑笑话。当然,作为次世代游戏,玩家可以用一两颗手榴弹摧毁建筑物,有趣的是,这不仅仅是一个简单的美学噱头—摧毁建筑物可以发现通关的捷径,甚至还能获得秘密能量加成。不过,值得提醒的是,被掉落的碎片击中会严重影响玩家生命值,因此要采取预防措施。

同时开发组也提到武器定制是该作的核心机制,因为你将在 “并不遥远的未来 ”与一些奇怪而隐秘的外星生物以及邪恶机器人作战。游戏的已知背景是一座被摧毁的英国城市,主要情节由一个神秘的小男孩讲述。(不禁让人联想到F.E.A.R系列(中译极度恐慌)的氛围)

“Q: You announced a unique weapon feature, where you are able to upgrade a flexible weapon to your individual needs. Can you tell us a bit more about that?

A: Without naming so many things of the weapon yet, you might think of a soldier in every war. He only wears some few weapons – mostly knife, gun and maybe pistol. Common FPS games are really unrealistic in that point of view, that a soldier is really able to wear 10 more or less heavy guns at the same time (or he must be HULK to carry them all). In THEY you will have this one weapon, where you identify yourself with, which you can customize and enhance it based on YOUR needs and preferences! You will be able to store setups, so you have the expected control system with keys 1-0 to have access to different types of weapon setups – but it still will be YOUR buddy, YOUR best friend, YOUR WEAPON. The appearance will change dramatically, but you are still able to identify yourself with the weapon. So what we will bring to the genre is some more realistic and believable approach in sort of weapon handling. The fear of players, to have only one gun can be easily refuted, as you have hundreds of combinations which you can store and customize at your own discretion – to create YOUR perfect weapon setup, store it to the expected keys 1-0 and have access to them at all time! So each player will have the weapons of HIS choice, a large variation to be used based on needed functions (gameplay relevant decision!) and need not to get along with standard weapons – this is something unique and new to the genre and will grant more freedom for each player! On the other hand, if someone WANTS’ his standard “pumpgun/rifle/Ak47” feeling, he is able to create that…but when he will figure out the fun and possibilities from our new weapon system he will get used to it soon.”
“问:你们(指开发组)宣布了一项独特的武器功能,即可以根据个人需要灵活升级武器。能详细介绍一下吗?

答:就先不说这么多武器吧。你可能会想到每次战争中的士兵。他只佩戴几件武器-主要是战术刀、步枪,也许还有手枪。普通的 FPS 游戏在这一点上真的很不现实,一个士兵真的可以同时佩戴 10 把或多或少的重型枪支(或者他必须是巨人才能携带所有枪支)。在THEY中,您只会拥有这个特定的武器而且你可以根据自己的需求和喜好对其进行定制和改进!你可以储存配置方案,因此你可以通过预期的控制系统,使用数字按键来访问不同类型的武器设置—它仍将是你的伙伴、你最好的朋友、以及你的武器。武器的外观会发生巨大变化,但你仍能认出它是你的枪。
因此,我们将为这一类型游戏带来更真实可信的武器操作方式。玩家对只有一把枪的恐惧很容易被驳倒,因为你有数以百计的武器组合。你可以自行储存定制,创建你的完美武器设置,将其映射到预期的数字按键中,并随时可以使用!因此,每位玩家都将拥有自己选择的武器,并可根据需要的功能使用大量不同的武器组合。

玩家扮演一名英国士兵在新的全球威胁出现期间的故事。虽然所有人都认为幕后黑手是一个新的恐怖组织,但最终发现事情远非如此简单。游戏中的机器反派的战斗策略比任何人想象的都要智能得多,而且似乎能够在没有任何明显交流迹象的情况下协同工作。毋庸置疑,人类的脸被狠狠地踢了一脚(humanity is taking a serious kicking to the face),而玩家的故事正是在这一脚中开始的。4

“游戏将有大约 12 个关卡“。Metropolis software很敏锐地指出,他们将采用情节式的故事结构。他们以《英雄》和《X档案》等剧为蓝本,将每个关卡都作为一个独立的情节,但随着游戏的进行,将构建一个更大的整体故事弧线"。

取消开发

Metropolis Software在2005年至2006年间开始开发“They”,并在2007年的莱比锡游戏展(Game Convention 2007)5上正式公布。但CD Projekt于2008年收购了该工作室。随后,大部分团队被调去开发《巫师》系列,最终Metropolis Software于2009年关闭。

目前该作可玩原型版本归属不明,网络上有实机演示视频和游戏实机截图流传。

Polish publisher CD Projekt has suspended production on They, a first-person shooter for PC, PS3 and 360. Developer Metropolis Software will be put to work on The Witcher 2 instead.

"Due to tough economy, we had to put They on hold, as we have decided to allocate all resources to the next Witcher game in production," Marcin Iwinski, co-founder of CD Projekt, told so.

"The Metropolis team is working together with CD Projekt RED to make sure we deliver an outstanding Witcher experience to our fans.6

波兰发行商 CD Projekt 暂停了 PC、PS3 和 360 版第一人称射击游戏THEY的制作。开发商 Metropolis Software 将转而开发 Witcher 2《巫师2 国王刺客》。

“CD Projekt 联合创始人 Marcin Iwinski宣称:"由于经济形势严峻,我们不得不暂停THEY的制作,因为我们决定将所有资源分配给正在制作的下一款《巫师》游戏。

“Metropolis 团队正与 CD Projekt RED 通力合作,确保为我们的粉丝带来出色的《巫师》体验。

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